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Intro to Autodesk Maya's Interface for Animation

  • amandamkozub
  • Sep 4, 2023
  • 3 min read

Updated: Sep 5, 2023

Brief overview of Autodesk Maya's animation interface.



1.Menu Sets, 2.Menus, 3.Tool Set, 4.Quick Layout Buttons, 5.Viewport Menus, 6.Viewport. 7.Channel Box, 8.Display Layers, 9.Timeslider


1. Menu Sets


  • A drop-down menu where you can set the menus that will display along the top of the screen. The options are: Modeling, Rigging, Animation, FX, Render and Customize. Naturally when we're animating, so we set this to Animation.




2. Menus

  • These are the animation menus that appear when you set the Menu Set to animation. We will go over these in detail in another post.


3. Tool Set

  • The tools for interacting with objects in Maya's viewport.

    • Select Tool (tool used to select objects/components)

    • Lasso Tool (tool used to select objects/components)

    • Move Tool (tool used to translate objects/components)

    • Rotate Tool (tool used to rotate objects/components)

    • Scale Tool (tool to scale objects/components)


4. Quick Layout Buttons

  • Single Panel Layout for the Viewport.

  • Four Panel Layout for the Viewport.

  • Two Panel Layout for the Viewport.

  • Open the Outliner.

  • Search for tools and commands




5. Viewport Menu


  • The additional menus and buttons for the viewport.

  • View- provides access to a variety of camera options and controls.

  • Shading- display options for shaders and geometry in the viewport.

  • Lighting- controlling the lights in the viewport.

  • Show- you can set what items/objects can appear visible in the viewport.

  • Renderer- set and control the renderer for rendering out images from Maya.

  • Panels- can and set the Panels options for the viewport.










6. Viewport



  • Where you can interact with models and rigs, organize and arrange a scene. The default viewport is perspective (persp) and you can work with and view an object in 3D dimensions (know as X, Y and Z).

  • You can use the viewport cube to quickly view an object from a particular angle.

  • If you hold your cursor over the viewport and tap the spacebar it will open a four panel layout (which will include persp, Orthographic Side, Orthographic Front and Orthographic Top). Orthographic Views are flat 2 dimensional views of the scene. Orthographic views are very helpful when you are modeling and rigging.




7. Channel Box


  • The channel box show what transformations can be done to an object you have selected (Translate, rotate, or scale).

  • In the channel box you can control what channels animation keys can be set on. You can set a key on all available channels or only the ones you select. You can also break/remove keys.

  • Channels that have keys on them will be red.


  • When you right-click on any channel, a menu will appear- you have the options to key selected (set a key on a selected channel(s)), key all keyable, or break connections (delete a key). You can also lock or unlock a channel.




8. Display Layers







  • Click the plus sign button to create a display layer. You can add any models or rigs to a display layer. Select a model or models in the viewport, right click on the display layer and select add selected objects.

  • To lock the objects on a display layer so they cannot be selected, click twice on the third box next to the layer name to set it to R (reference).

  • To turn items on a display layer invisible click on the V.

9. Timeslider

  • Where you can set, add, delete, copy or move keys. Keys will appear as red lines, you must have an object selected in order for the keys to appear.

  • A- You can control what frame the scene starts and ends on. You can enter the frame numbers in the boxes or use the slider.

  • B- Set the frame rate for the scene. Standard frame rate for feature animation is 24 frames per second (fps) and for film and games it is 30 fps.


  • The circle with arrows you can click on to set the cycling of the timeslider (infinite, single, or oscillating).

  • The button with the film strip and triangle is for making a playblast (exporting a video from the viewport).

  • The speaker is to adjust the volume of any imported audio.

  • The button that looks like a face turns autokey on and off (autokey will automatically set keys for any changes you make to items that have had a key placed on them once already).

  • The button with a person on it is a shortcut to adjust your animation preferences.

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© 2023 Amanda M. Kozub

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